While the war between the Varden and the Empire escalates into full-scale turmoil, fleets of small ships, ancient beyond measure, are discovered. Three ships were seen at dawn entering the port city of Teirm. Empire magicians and scholars found them completely deserted, with no sign of any crew or other habitation. Reports stated that they had appeared to had been piloted using a device of ancient magic unknown to any magician or sorcerer in the Empire. Meanwhile, identical ships entered Surda. The Varden quickly came to the same conclusion as the Empire, finding that the ships had been piloted by the same ancient magic.
The only thing either side could decipher was a set of maps found on the ship. One thing that all of the scholars, Empire or Varden, could agree on was they led to the ancient homeland of the elves, far to the west.
The Varden, desperate to find any trace of the elves' ancient and powerful civilization, as well as hope of locating any surviving dragons, immediately started work on a fleet of ships. These ships would carry brave volunteers to explore the lost land of the elves, and to bring back what aid they could find before all hope was lost.
The Empire, under the order of Galbatorix, also built a powerful fleet. Unlike the Varden, their ships were prepared for war and conquest. Soldiers, mercenaries, scholars, sorcerers, magicians, even Shades and Riders, were gathered. The might of the Empire was being gathered to wage war on the new continent, and to harness whatever they could find to finally crush the Varden once and for all.
Strangely enough, similar boats were spotted in random areas near the sea and large areas, including Narda, the Hardic Desert, and several other locations. These ships were empty, and any passenger who dared set foot in them were seen dragged off by the current towards an unknown location (the continent to the west).
Now, as the two sides race against each other to reach the lost land, what will they find? And who will be the victor in the new war that is sure to come, transplanted far from home, but losing none of the animosity?
Helgrind The gates of death, from which no person has been known to return alive. Jagged peaks and spires that reach out to the sky, black and menacing.
Palancar Valley A valley in northern Alagaesia. Consists of only two cities, Carvahall and Therinsford. Igualda Falls is at the northern tip of this valley. The Anora river comes up from the southern tip and runs through it.
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The Spine The Spine is quite close to Carvahall, and is very dangerous. They are a mountain range in which many have gone in but haven't come out.
Vroengard An island off the coast of the Spine. It houses the city of Doru Areaba, previous stronghold of the Riders. Said to be haunted and full of powerful creatures and outlaws.
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Sharktooth A small island named for its shape. Located around the coast of the Spine and known to be an outpost for pirates.
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Beirland Located off the southwest coast of Alagaesia, it's the largest of the five islands. Eoam, a small city, is located on this island.
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Illium, Uden, Parlim, and Nia These four islands are located off the southwest coast of Alagaesia. Little is known about them. Illium, Uden, and Parlim are well forested with plenty of wildlife. Nia is mainly made of rock.