Gharznog Thrakamaul
Feb 12, 2012 21:39:51 GMT -5
Post by Rocore on Feb 12, 2012 21:39:51 GMT -5
Full Name:Gharznok Thrakamaul
Other name:Fur-head
Race: Kull
Side:Varden
Birthplace: The Spine
Age:26 summers (years)
Gender: Male
Birthday: March 8th
Eyes: His right eye is the normal yellow of his people, his left is bloodshot and usually has an eye-patch over it. No one knows if it actaully works or not.
Hair: Long, thick black hair tied into many braids and traveling to his lower back.
Weight: 540 lbs
Height: 8'9
Magic User: Someone could teach him. But brain power is something he lacks.
Preferred Weapon(s): His weapon of choice is a massive black battle axe. His 'Black Choppa' A weapon with jagged ridges on it's blade. It appears to have once been a stone weapon. Enhanced in places with metal and given extra spikes for a more leathal and deadly look.
He also has a hook and chain. The chain usually can be seen circling his arm and plays a part in extra defence of his left forearm. He has a uncanny aim with his hook and has been known to throw it, impale his enemy then hack it in half with his precious choppa.
Appearance: The urgal is covered in scars. His flesh is a dark grey color and taught over his immense muscle. His horns are painted his favorite color, red. The crimson appearance has come from the 'worthy' opponents he has killed. His hands are massive and gnarly, ending in thick claw-like nails that are black.
His torso is adorned with tattoos of hunts and battles
He wears what looks like a jumble of different armors at his waist. Different pieces of over-lapping metal made by a Surdan smith. Over his chest is a leather belt with a collection of skulls human and other. Some of the skulls don't look like any known creatures. Upon his right shoulder rests a leather pad with sharpened bones arching out of it.
Likes: Meat, beer, war, fighting, killing, pain, adrenaline, excitement, stories, friends, music, songs, animals, humans, and dwarves.
Dislikes: Elves, vegetables, books, writing of any sort, harmful magic, cowards, and riddles.
Strengths: His obvious strength , massive endurance, and combat skills.
Weakness: He isn't smart, he doesn't know how to read and has a terrible time speaking the human language. He is also a VERY trusting individual outside of combat. He believes nearly everything he hears.
Family: Gammat Thrakamaul -Father (urgal)
Morug Grimbit - mother (urgal)
Selors Thrakamaul - sister (urgal)
Marak Thrakamaul - sister (kull)
Not-So-Brief History: Gharznog was born to two urgals. His father was impressive not because he was large but because he displayed a cunning unnatural to his race. His speed and smarts allowed him to become well-known even amongst the kull. Gammat 'lightning blade' had a son and took his clan on a migration from the Spine too the Hadarac desert. The force that migrated moved silently and it wasn't for days that the tracks were found nearly eighty urgal had snuck by unnoticed. They survived the desert with their natural endurance and Gammat's smarts to bring plenty of water skins. From the mountains they travelled south, usually fighting bands of mercenaries along the way.
Gharznog was brought up in this setting, a nomadic existence if there ever was one. His clan, was not one to make itself known but they had impressive warriors. More impressive was that it was lead by a normal urgal. Gharznog took pride in his father's works even if he didn't understand them in his youth. His mother, Morug was a caring individual who raised her first born son as best she could. It became evident however he was meant to be a Kull as he grew at a swift rate.
His legs grew thick as his people traveled. He slew groups of humans and raided small villages on the outskirts of the empire with his clan. Collecting trophies and collecting weapons and armor most of which did not fit him at all. As they raided a small village, Gharznog charged into a butcher's shop and was knocked over by the butcher himself. The man had knocked the hammer from Gharznog's hand and slammed his cleaver into Gharznog's horn, stopping rather quickly as it bit into the hard material. Gharznog grabbed for the nearest item and pulled. A chain and hook fell from the ceiling and the young kull started beating the butcher with the chain until the man was bloody and senseless, brain-matter caked the walls and the cleaver stuck out of Gharz's right horn.
He kept the long chain and found the hook on the end to be quite useful. Often pulling enemies closer to himself or using it to simply impale them then use the corpse as a wrecking ball.
After several years of this existence his father's clan was pulled into service under the word of Galbatorix. Gharznog, not being bright, let out a warcry and grinned he just wanted to fight. As his people marched through old dwarf ruins towards Farthen Dur, Gharznog found his favorite weapon. A dwarf made black battle axe. He could tell it was old and magically made. He simply felt it, the weapon was made much larger than a normal dwarf but he knew from experience that they were a worthy race to fight and very strong for their size.
Gharznog kept that weapon, slaying many. His father however called back his warriors and to make sure his block-head of a son would listen, knocked the much larger Gharznog Thrakamaul unconscious.
Gammat had learned of the trickery that Galbatorix had used and tried to tell the other clan leaders. It didn't help that Gammat was an anomaly among his own people. But his clan listened and they left, traveling south to Surda where they did not fight at all but survived until the Varden came out of hiding. Gammat followed the humans trying to figure out how he could safely join them. Eventually he joined of with Nar Gharzvog and joined the Varden.
Gharznog was happy to join them and enjoyed the human drinking games though few excepted him. He did get along with Orik and the other Kull, showing scars ranging from knife wounds to animal horns and sharing stories of hunts and raids.
He eventually met a woman who was treated poorly by some of the men in the army. He helped her and acting as a guard, she in turn found that the kull was a big teddy bear with a soft spot for defenseless things. The Kull even took care of a rabbit for a time before accidentally breaking its neck with his massive fingers.
Anything extra: His dialogue may be slightly humorous but I like the idea of the big loveable brute they have always been my favorite character to portray.
Password: Witch of Tierm
Other name:Fur-head
Race: Kull
Side:Varden
Birthplace: The Spine
Age:26 summers (years)
Gender: Male
Birthday: March 8th
Eyes: His right eye is the normal yellow of his people, his left is bloodshot and usually has an eye-patch over it. No one knows if it actaully works or not.
Hair: Long, thick black hair tied into many braids and traveling to his lower back.
Weight: 540 lbs
Height: 8'9
Magic User: Someone could teach him. But brain power is something he lacks.
Preferred Weapon(s): His weapon of choice is a massive black battle axe. His 'Black Choppa' A weapon with jagged ridges on it's blade. It appears to have once been a stone weapon. Enhanced in places with metal and given extra spikes for a more leathal and deadly look.
He also has a hook and chain. The chain usually can be seen circling his arm and plays a part in extra defence of his left forearm. He has a uncanny aim with his hook and has been known to throw it, impale his enemy then hack it in half with his precious choppa.
Appearance: The urgal is covered in scars. His flesh is a dark grey color and taught over his immense muscle. His horns are painted his favorite color, red. The crimson appearance has come from the 'worthy' opponents he has killed. His hands are massive and gnarly, ending in thick claw-like nails that are black.
His torso is adorned with tattoos of hunts and battles
He wears what looks like a jumble of different armors at his waist. Different pieces of over-lapping metal made by a Surdan smith. Over his chest is a leather belt with a collection of skulls human and other. Some of the skulls don't look like any known creatures. Upon his right shoulder rests a leather pad with sharpened bones arching out of it.
Likes: Meat, beer, war, fighting, killing, pain, adrenaline, excitement, stories, friends, music, songs, animals, humans, and dwarves.
Dislikes: Elves, vegetables, books, writing of any sort, harmful magic, cowards, and riddles.
Strengths: His obvious strength , massive endurance, and combat skills.
Weakness: He isn't smart, he doesn't know how to read and has a terrible time speaking the human language. He is also a VERY trusting individual outside of combat. He believes nearly everything he hears.
Family: Gammat Thrakamaul -Father (urgal)
Morug Grimbit - mother (urgal)
Selors Thrakamaul - sister (urgal)
Marak Thrakamaul - sister (kull)
Not-So-Brief History: Gharznog was born to two urgals. His father was impressive not because he was large but because he displayed a cunning unnatural to his race. His speed and smarts allowed him to become well-known even amongst the kull. Gammat 'lightning blade' had a son and took his clan on a migration from the Spine too the Hadarac desert. The force that migrated moved silently and it wasn't for days that the tracks were found nearly eighty urgal had snuck by unnoticed. They survived the desert with their natural endurance and Gammat's smarts to bring plenty of water skins. From the mountains they travelled south, usually fighting bands of mercenaries along the way.
Gharznog was brought up in this setting, a nomadic existence if there ever was one. His clan, was not one to make itself known but they had impressive warriors. More impressive was that it was lead by a normal urgal. Gharznog took pride in his father's works even if he didn't understand them in his youth. His mother, Morug was a caring individual who raised her first born son as best she could. It became evident however he was meant to be a Kull as he grew at a swift rate.
His legs grew thick as his people traveled. He slew groups of humans and raided small villages on the outskirts of the empire with his clan. Collecting trophies and collecting weapons and armor most of which did not fit him at all. As they raided a small village, Gharznog charged into a butcher's shop and was knocked over by the butcher himself. The man had knocked the hammer from Gharznog's hand and slammed his cleaver into Gharznog's horn, stopping rather quickly as it bit into the hard material. Gharznog grabbed for the nearest item and pulled. A chain and hook fell from the ceiling and the young kull started beating the butcher with the chain until the man was bloody and senseless, brain-matter caked the walls and the cleaver stuck out of Gharz's right horn.
He kept the long chain and found the hook on the end to be quite useful. Often pulling enemies closer to himself or using it to simply impale them then use the corpse as a wrecking ball.
After several years of this existence his father's clan was pulled into service under the word of Galbatorix. Gharznog, not being bright, let out a warcry and grinned he just wanted to fight. As his people marched through old dwarf ruins towards Farthen Dur, Gharznog found his favorite weapon. A dwarf made black battle axe. He could tell it was old and magically made. He simply felt it, the weapon was made much larger than a normal dwarf but he knew from experience that they were a worthy race to fight and very strong for their size.
Gharznog kept that weapon, slaying many. His father however called back his warriors and to make sure his block-head of a son would listen, knocked the much larger Gharznog Thrakamaul unconscious.
Gammat had learned of the trickery that Galbatorix had used and tried to tell the other clan leaders. It didn't help that Gammat was an anomaly among his own people. But his clan listened and they left, traveling south to Surda where they did not fight at all but survived until the Varden came out of hiding. Gammat followed the humans trying to figure out how he could safely join them. Eventually he joined of with Nar Gharzvog and joined the Varden.
Gharznog was happy to join them and enjoyed the human drinking games though few excepted him. He did get along with Orik and the other Kull, showing scars ranging from knife wounds to animal horns and sharing stories of hunts and raids.
He eventually met a woman who was treated poorly by some of the men in the army. He helped her and acting as a guard, she in turn found that the kull was a big teddy bear with a soft spot for defenseless things. The Kull even took care of a rabbit for a time before accidentally breaking its neck with his massive fingers.
Anything extra: His dialogue may be slightly humorous but I like the idea of the big loveable brute they have always been my favorite character to portray.
Password: Witch of Tierm